Technology Trends in Education - Check out how it is changing the lives of students - The Comprehensive Minds

Technology Trends in Education - Check out how it is changing the lives of students

Technology Trends in Education - Check out how it is changing the lives of students

Technology Trends in Education

Nowadays, we live in a mobile-centric society with smart devices that are constantly connected to the internet and the school environment and keep students up to date with the latest changes through apps. All of these can have a huge impact on how students learn to get the education they need to be successful in life. 

Most colleges, universities, and schools across the country recognize that mobile and wireless technologies have a huge impact on students. More and more institutions are trying to use even newer learning techniques and methods to help students learn faster and understand things a lot easier. So in this article, we discuss some technology trends in education and how they are changing the lives of students


Greater investment in advanced technology

Many of today's schools and universities want to invest in technology to modernize the campus and make it digital. In fact, education technology funding has soared to over $ 714 million in 2020 and will only increase in the next few years. It is safe to say that online or networked learning is growing in importance and many schools using advanced technology are driven by the demand for additional skills, which are heavily influenced by mobile and wireless technologies.


Reverse learning

What’s reverse learning all about? First of all, it is a form of combined learning. Students can stay at home to study their lessons. The curriculum totally relies on video lectures and online content. However, they are required to do their homework in the classroom. Instead of learning from a teacher, they learn from their peers through the group, using critical thinking to solve problems.


With the help of WiFi-connected classroom technology as well as numerous mobile app solutions, students can create their own interactive learning environment. Educators are only supposed to use high-performing analytics to measure a student's response to the methodology and to determine if the student is busy and focused on learning outside the classroom.


Gamification of learning

Gamification is an educational trend based on more exciting and fun learning tasks. The main idea is to challenge the student with typical game systems, provide rewards, and then even more difficult tasks with higher rewards.


Winning a game has been shown to release dopamine, an essential chemical hormone in the brain responsible for imparting pleasure and motivation. This model is designed to make the entire learning experience positive and fun. The overall goal is to help students overcome challenges and then use their brains to tackle even more complicated tasks.


Mind Mapping

Mind maps are redefining the concept of learning. They make the experience multi-dimensional and therefore more interactive. Students are given visual aids and graphics to help them learn faster. The model helps them to easily memorize important information, especially since the images make the courses much easier to understand. Software programs such as Brainstormer and FutureLearn keep the students busy and enable them to exchange ideas with one another.


Digital textbooks

Providing tablets to students is a lot cheaper than it sounds. Instead of offering textbooks and having to print new ones every year, digital textbooks have more advantages. They can be accessed from anywhere, and reading text on a smart device is much more fun and interactive for young people than reading paper books.


Last but not least, we have to discuss social media. Some see it as a distraction while others look beyond the obvious and assess its true potential. Educators fear using Twitter, Facebook, or YouTube as it is easy for students to be distracted. However, with the right methodology and strategy, social media can produce amazing results.

photo credit: Google Images

No comments:

Powered by Blogger.